Lucas Rumney

Scribbler


Eleven Truths

Eleven Alternatives

1 - People do not have the means to identify themselves on the web without the use of a platform that filters and censors that identity.

1 - People will maintain their own independent, provable, re-usable identities.

2 - People do not have access to unmetered and uncontrolled forms of self-publishing.

2 - People of all skill levels will have Tools that grow with their skill instead of beginning over and over with new "better" tools or remaining stuck with over-simplified tools.

3 - Computers have completely non-interoperable toolsets and so trade in baked data, pure input/output results, aided by armies of weary-eyed computer nerds.

3 - Tools will not only understand each other exist - but also co-exist in purpose within an interoperable context.

4 - The systems that people use today are tools of control and surveillance. Once the data is out, the data is out. The data leaked now is out forever.

4 - Data will be owned by those who create it and temporary leases on data (purposely anonymized or salted by the user) can be made for services to function.

5 - The provability of information suffers because the expression/generation of it can be automated or contain explicit propoganda. "Photographic evidence" is no more.

5 - Computers will serve as reasoning tools to test truths and assemble personal knowledge. People will use them to understand, trade, certify, and correlate information in determining the truth.

6 - Mindshare time of people's lives is wasted by automated generation of useless information. Everything from mail spam to JS nags to notifications for every app are a training program for disattention, with the aim of stifling organization of an educated public.

6 - An impenetrable defensive mechanism will exist to immediately 'squelch' all annoyances for all time forever in service to the user.

7 - Dependency management and updates can completely destroy the function of the computer, future accessibility of those functions, and flow state of the artist or designer. They are more oft a means of forcing products on a user than an enhancement to their capabilities.

7 - Software will figure out how to work itself because it can try 1000 different configurations and compare workspaces. A human, through transactions with the computer, may be able to help conclude if the intended outcome has been reached.

8 - Artists and developers use disparate toolchains - completely unaware of each other. Artists are scared to touch the engine/code. Engineers are afraid to touch the art. Thus, work orders are pipelined with requirements documents filtering creative expression through the formal text of bureaucracy.

8 - There will be a unified environment where tool users co-exist in realtime, so that the temporal confusions of version control systems are replaced with "real" time. Expression or drafting an idea will occur rapidly within the target environment itself - not a pseudo-environment (which nullifies most forms of testing). This allows lessons to quickly inform further developments.

9 - Face to Face interaction is slowly being supplanted by microtransactional and meaningless number games (social media "interactions") through an intentional subtitution of language. We share and interact through an increasingly digital lens we have no control over.

9 - "Face to Face" interactions are to be preserved because of the immense amount of information conveyed in non-verbal cues (posture, gesture, spatial context) and non-textual aspects of communication like intonation. Further, the computer will wish to expand every one of these, with extra-gestural enhancements. We will be able to toss ideas back and forth.

10 - Giving someone else software is to identify the application and painstakingly describe its installation and setup process. This is contingent on the reciever remembering it, acting on it, and remembering to train themselves on how to use the application.

10 - Giving someone functioning software will be like handing someone a hammer - direct, complete, and easily demonstrated. The software acts to integrate itself into their habit regime via its repeated utility instead of demanding "user training" and the compliance of the user to the software.

11 - The digital and physical world are entirely different universes connected weakly by loosely integrated, tightly coupled sets of "blind" sensors. None of our applications or devices really know each other exist. The telescope needs to know when/where to point to show anything of interest.

11 - A shared user-specific context will establish itself in the background of all tools, processess and structures across all personal devices in a private, controllable, editable way. Contextual understanding will permeate this system to aid the user in establishing meaningful new domains/studios of work regardless of a particular device capability.